8/23/2023 0 Comments Pathfinder beholder kinIt features a roster of monsters particularly suited to populating a beholder's lair or the rungs of a beholder's organization. The Beholder, Beholderkin & Fungi Supplement is written in the form of an in-universe bestiary. Brought to you by a team of Faerûn's most intrepid explorers, keen-eyed journalists and fearsome editors, this feature article is targeted at the educated layperson, and will be suitable for use by adventuring professionals, researchers and armchair travelers alike. The Waterdhavian Enquirer proudly presents the latest in xenozoological fieldwork on the subject of social beholders. If anything - just find a 3.5 monster manual pdf or a copy of the monster manual etc and just use the stat block more or less exactly as it is.Beholder, Beholderkin & Fungi Supplement (5e) Note that the entry explicitly calls out "aiming rays" from the PHB. Especially if you combine it with wall spells, or spells like darkness that grant the entire party total concealment (50% chance for the rays to miss).Īnd that is another aspect: They are Eye rays, not gaze attacks - meaning each ray has to succeed on an attack roll AND grants a save. Which is to say - the Beholder has vulnerabilities that can be exploited by the party - and it's the prime example of where readied actions to cast a spell should the beholder close it's central eye or otherwise move it's anti-magic cone comes into it's own. If this is the first real threat you have thrown at the party - ya, it will be a shock, but it's not an insurmountable problem if the party has a range of defenses in place and goes at this with some degree of strategy.Īnother factor you have to consider is if the Beholder is dealing with casters with it's anti-magic eye, it can't target them with rays either. With everything in place - yes, Beholders threaten to kill - they are dangerous, but they are not unfairly so. The game is balanced around action economy and chance any given action will be effective. ![]() The reality is, without all of it's abilities and ability to out fly, and cripple the opponents team it wouldn't matter if it had 200hp - it would be dead. There is no blindness vulnerability - and seriously its not needed. In addition, only 3 of the rays can attack in any given 90 degree arc (forward, up, down, left, right, back). The entry for the CR13 version is an 11HD monster with a DC of 17 for it's rays. /r/3d6 - For character creation, advice and sharing (system agnostic)Īs a full round action it can use all 10 of its eye rays (with a save DC of 18 for each) - is that not bonkers powerful?įirst off: I'd suggest just going to the 3.5 monster manual for it and not an unofficial source./r/Battlemaps - For your VTT battlemap requirements./r/Tabletop - For your general tabletop gaming shenanigans./r/lfg - Looking For Group, find other players, etc. ![]() /r/RPG - For general, non-Pathfinder related RPG discussion./r/Starfinder_rpg - For dedicated discussion of Paizo's Science Fantasy system and setting./r/Pathfinder_Kingmaker - To discuss the Owlcat-made computer RPGs. ![]() /r/Pathfinder2e - For dedicated Second Edition discussion./r/Pathfinder - For Pathfinder Society Organization/Discussion.Other subreddits you might be interested in: Fillable character sheets and intelligent character builders.Some of these tools and resources include the following: We have a Wiki page that includes links for various useful tools and resources, most of which have been provided by the members of this community. Archives of Nethys - Official PF Resource.Official Paizo AMAs on /r/Pathfinder_RPG.Here's what the flairs mean.įor Spoilers: >!This is a spoiler. Please click the rules header above to read a more comprehensive breakdown of our subreddit's rules. Rule 1b: Be reasonable with your language ![]() Posts not related to Pathfinder are subject to removal at the mods' discretion. For everything about the Pathfinder Tabletop RPG! (Not administered by or affiliated with Paizo Publishing® in any way).
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